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Not only are review scores subjective and out of developers’ control, we’ve seen instances where games are rushed out before they’re truly ready in order to meet a production and marketing schedule, even if they still bear major performance or stability problems. I’m not sure if that’s the case here (I’ve asked Techland to clarify), but it’s an unfair practice. One other key issue with buggy review builds is that some studios and publishers tie developers’ bonuses to review scores. So, this is far from an issue limited to Dying Light 2. For instance, Elden Ring, one of the most-anticipated games of the year, has gone gold, and FromSoftware is working on a day-one patch. Some day-one patches for other games are much larger.ĭay-one patches have been a common practice in the games industry for many years at this point. It’d take over seven hours to download that with a 3 Mbps connection.
DYING LIGHT THE FOLLOWING BUGGY UPGRADES INSTALL
Day-one patches are another accessibility barrier for them.Ī Twitter account that tracks game install and patch sizes for PlayStation pegged the size of Dying Light 2’s day-one patch on PS4 at around 20 GB. Live service or multiplayer games might be out of the question for those folks. Players who live in areas with slow internet speeds often opt for physical copies of games to avoid having to download games that can weigh in at over 100 GB. There are telecom infrastructure problems that prevent tens of millions of people from having reliable, fast internet access.
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